NevaSmokedOut
Well-Known Member
to me it goes like this:
4. graphics/designs- every game needs a good look for it in order to sell. the images and quality of it allow the player the ability to explore the level/world/stage they're in. it's great to see nowadays how life like games have become but don't be fooled into buying a game for it's pretty picture.
3. gameplay- no game should even get far of the shelf without this feature. even if a game lacks in story (jak & daxter or crash) this can sure make up for it. in fact it almost makes you care less about eveything else in it.
2. story/plot- like books or movies a game can tell a tale to the players to real them in to a journey of fantasy and wonder from someone else's imagination.
1. characters- if the story is the machine, the characters are the cogs, gears, levers and pulleys of the game. the character(s) have certain special abilities or dire situations only they can handle. they are also judged (by the player) by their characteristics and how the player can relate to them or if at all possible become them.
4. graphics/designs- every game needs a good look for it in order to sell. the images and quality of it allow the player the ability to explore the level/world/stage they're in. it's great to see nowadays how life like games have become but don't be fooled into buying a game for it's pretty picture.
3. gameplay- no game should even get far of the shelf without this feature. even if a game lacks in story (jak & daxter or crash) this can sure make up for it. in fact it almost makes you care less about eveything else in it.
2. story/plot- like books or movies a game can tell a tale to the players to real them in to a journey of fantasy and wonder from someone else's imagination.
1. characters- if the story is the machine, the characters are the cogs, gears, levers and pulleys of the game. the character(s) have certain special abilities or dire situations only they can handle. they are also judged (by the player) by their characteristics and how the player can relate to them or if at all possible become them.