Nonononononoooooes....
As an artist, I appreciate good graphics, but a good game can combine beautiful artwork with quality gameplay. I like a game that I can sink my teeth into, that is mentally challenging and can at times feel like you're reading a really good novel.
I can appreciate the very simple, instant-gratification, task-reward type games that are simulation games. I say they are simple with regard to the mechanics or gameplay elements in them, not their difficulty. I know an accurate sports sim can involve almost as much skill as the real thing.
I don't understand? Why are game mechanics shitty?
http://en.wikipedia.org/wiki/Game_mechanics
I seriously recommend all of you read Rules of Play: Game Design Fundamentals, which outlines the psychology of play, what makes a game- complex concepts and, ultimately, trains of decisions that games entail.
Also, Homo Ludens, which just explores the psychology of meaningful play and how it relates to general logic applied to anything else in the world.
'Gameplay' is a complex thing, with many more elements than one would initially think. The things you process subconsciously whilst playing a game, the things going on and hypothetical strings of questions being simultaneously asked and answered when trying to code a game from the ground up...
I do not enjoy games for graphical content only. I don't think alot of people realize how incredibly complex 'games' and 'play' are as concepts.